Every champion has a power and a past. Their skills stack, clash and combine.








Strikes set the score and Wyrd multiplies it. Pairs, straights, flushes, full houses. Attack. Multiply your points with your heroic powers. Win.

The Dark Moon powers the forces of evil and chaos. Every turn, you roll a hundred-sided die and the Dark Moon score gets closer. When you cross the threshold, three curses rise. Choose the one your heroes can survive best. Pick wrong, and your next hand will be your last.

Divine Intervention cards bless your heroes and reshape your deck mid-run. Their unique effects complement your heroes' powers and can make the difference between life and death.
Fifteen encounters. Forty-four heroes. Endless unique runs. Play today, and wishlist to be ready for the game drop in 2027.